/*
 * Copyright (C) 2011 Urals State University,
 * Department of Mathematics and Mechanics
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package ru.edu.usu.cs.bubbles.engine;

import ru.edu.usu.cs.bubbles.utils.Point;

public abstract class Whirlpool extends GameEntity {
	public final float radius;
	public final float power;
	
	protected Whirlpool(float radius, float power) {
		this.radius = radius;
		this.power = power;
	}
}
